3D Generalist - Weapons and Cosmetics
Posted 2025-08-23
Remote, USA
Full Time
Immediate Start
<p id="about-position"><strong>ABOUT THIS POSITION </strong></p>
<p>As a Weapons and Cosmetic 3D artist you’ll be part of a small, creative team responsible for crafting a range of assets — from weapons to character accessories, skins. We pride ourselves on communication and teamwork, working closely together to deliver exceptional results.<br>This position focuses heavily on ZBrush sculpting, emphasizing the unique and signature style of Warframe over traditional hard-surface modeling. You’ll have the freedom to use your preferred software, but proficiency in ZBrush and Adobe Substance Painter is strongly preferred. A solid understanding of AAA-standard PBR workflows and high/low poly asset creation is expected. Concept art skills are not required but are a welcome bonus.<br>The ideal candidate is passionate about video games, thrives in a fast-paced environment, and brings strong problem-solving skills along with a solid foundation in traditional art. We’re looking for someone who can work independently while collaborating effectively with the team.</p>
<p id="responsibilities"><strong>RESPONSIBILITIES </strong></p>
<ul>
<li>Collaborate with the Lead Artist in the creation of high and low poly models, textures, and materials for use as real-time, AAA standard game assets.</li>
<li>Work from supplied concept art, with flexibility to contribute additional ideas.</li>
<li>Communicate with other teams effectively, keeping animation, rigging, and other needs in mind during asset creation. Use appropriate geometry and texel density for a third-person shooter.</li>
<li>Work in and adapt to a variety of art styles within Warframe, with the expectation that the game and its art styles will continue to change and evolve.</li>
<li>Work efficiently, prioritize competing demands, and exhibit strong investigative and problem-solving skills when faced with challenges.</li>
</ul>
<p id="requirements"><strong>REQUIREMENTS </strong></p>
<ul>
<li>A genuine passion for exploratory designs and creating unique, sometimes weird, visually striking pieces that stand out in the industry.</li>
<li>Exceptional understanding of detailed, organic sculpting techniques. Ability to apply this skill set to inorganic surfaces too.</li>
<li>Flexible skills that translate to different scales and subject matter (weapons, character armor, ships, etc): a 3D generalist with experience in the creation of many types of assets.</li>
<li>Keen eye for light, shade, color, detail, and the fundamentals of design in creating texture maps and materials. Next-gen level texturing skills.</li>
<li>Exceptional knowledge of the asset creation process (block-in, high and low poly, multi part baking, PBR texturing, etc).</li>
<li>Willingness and aptitude to learn new techniques and best practices as the game evolves.</li>
<li>Self-motivated, good communication skills and the ability to integrate into a tight knit team.</li>
<li>3+ years experience in game development modeling and texturing weapons, equipment, props, vehicles, or characters.</li>
<li>A university degree in visual arts with specialization in relevant fields, or relevant experience in game development.</li>
</ul>
<p id="preferred-extras"><strong>PREFERRED EXTRAS </strong></p>
<ul>
<li>Have shipped AAA PC or console titles as a 3D artist specializing in equipment, weapons, or characters.</li>
<li>Skill in one or more related disciplines: Illustration/concept art, animation, visual effects, or technical art.</li>
<li>Maya/Max/Blender, Adobe Substance Painter, and Zbrush software proficiency.</li>
<li>Familiar with Warframe and Digital Extremes' history.</li>
</ul>
<p>As a Weapons and Cosmetic 3D artist you’ll be part of a small, creative team responsible for crafting a range of assets — from weapons to character accessories, skins. We pride ourselves on communication and teamwork, working closely together to deliver exceptional results.<br>This position focuses heavily on ZBrush sculpting, emphasizing the unique and signature style of Warframe over traditional hard-surface modeling. You’ll have the freedom to use your preferred software, but proficiency in ZBrush and Adobe Substance Painter is strongly preferred. A solid understanding of AAA-standard PBR workflows and high/low poly asset creation is expected. Concept art skills are not required but are a welcome bonus.<br>The ideal candidate is passionate about video games, thrives in a fast-paced environment, and brings strong problem-solving skills along with a solid foundation in traditional art. We’re looking for someone who can work independently while collaborating effectively with the team.</p>
<p id="responsibilities"><strong>RESPONSIBILITIES </strong></p>
<ul>
<li>Collaborate with the Lead Artist in the creation of high and low poly models, textures, and materials for use as real-time, AAA standard game assets.</li>
<li>Work from supplied concept art, with flexibility to contribute additional ideas.</li>
<li>Communicate with other teams effectively, keeping animation, rigging, and other needs in mind during asset creation. Use appropriate geometry and texel density for a third-person shooter.</li>
<li>Work in and adapt to a variety of art styles within Warframe, with the expectation that the game and its art styles will continue to change and evolve.</li>
<li>Work efficiently, prioritize competing demands, and exhibit strong investigative and problem-solving skills when faced with challenges.</li>
</ul>
<p id="requirements"><strong>REQUIREMENTS </strong></p>
<ul>
<li>A genuine passion for exploratory designs and creating unique, sometimes weird, visually striking pieces that stand out in the industry.</li>
<li>Exceptional understanding of detailed, organic sculpting techniques. Ability to apply this skill set to inorganic surfaces too.</li>
<li>Flexible skills that translate to different scales and subject matter (weapons, character armor, ships, etc): a 3D generalist with experience in the creation of many types of assets.</li>
<li>Keen eye for light, shade, color, detail, and the fundamentals of design in creating texture maps and materials. Next-gen level texturing skills.</li>
<li>Exceptional knowledge of the asset creation process (block-in, high and low poly, multi part baking, PBR texturing, etc).</li>
<li>Willingness and aptitude to learn new techniques and best practices as the game evolves.</li>
<li>Self-motivated, good communication skills and the ability to integrate into a tight knit team.</li>
<li>3+ years experience in game development modeling and texturing weapons, equipment, props, vehicles, or characters.</li>
<li>A university degree in visual arts with specialization in relevant fields, or relevant experience in game development.</li>
</ul>
<p id="preferred-extras"><strong>PREFERRED EXTRAS </strong></p>
<ul>
<li>Have shipped AAA PC or console titles as a 3D artist specializing in equipment, weapons, or characters.</li>
<li>Skill in one or more related disciplines: Illustration/concept art, animation, visual effects, or technical art.</li>
<li>Maya/Max/Blender, Adobe Substance Painter, and Zbrush software proficiency.</li>
<li>Familiar with Warframe and Digital Extremes' history.</li>
</ul>